
Ranger 1
Ranger Corp
156
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Posted - 2011.10.30 09:07:00 -
[1] - Quote
The problem appears to me to indeed be a combination of guns and the ship itself.
The trick is to fix both without adding "extra bonus" abilities to Gallante.
Here are some idea's. A few mentioned or touched on before, others not so much.
Blaster Tweaks: Already in the works.
Rail Tweaks: Already in the works. (Also keep in mind that Caldari ships that could fire easily beyond the current targeting limit already have the advantage that they can use their more damaging lower range ammo compared to other ships at the same ranges).
Gallante Dragsters: Tweek mass to allow gallante ships very fast acceleration. Balance this with lower agility. Do not change their top speed, or at least not much. This also helps Rail boats keep range, but probably slows down changing alignment. Acceleration speed may be tied to agility however, so that may be dodgy.
Drones: Odd, I know, but bear with me. Introduce small and medium webbing drones and increase the speed of large webbing drones. Webbing drones should logically be designed to be the fastest of all the drones in their class. Gallante should be able to leverage this better than the other races, especially if the bonus that some gallante boats get to drone damage and hit points also included a speed bonus in the description. Also the description of the bonus some get for more effective webs could also extend that to webbing drones. Smart bombs as a defense begins to look more attractive again.
Sensor Damp bonus: Not my favorite. Yes, if Gallante got a bonus to their effectiveness it would force people to get closer, but that doesn't help if they simply wish to disengage or you are against multiple opponents. Extra bonuses are not a good option, better to tweak base stats or logically extend current bonuses a bit.
You could also come up with bonuses to decrease the mass penalties of plates and or MWD's, but again extra bonuses are problematic.
As a general note about Gallante and Minmatar web bonuses, typically it has been Gallante based get more effective webs and Matari get longer range. I'd say there could be made a very good case that that should be reversed.
Longer range webs would allow blaster boats to get into range more easily... stronger webs are usually no help because you can't get into range to begin with.
More effective webs would still work well for the Matari as they have more control over the range of the engagement anyway. This would allow them (in a mutual webbing fest) to be even quicker in comparison to their opponent than they would be without mutual webs in effect.
So yes, if anything were to be switched between the two races, make it the web bonuses, not the guns.
Edit: I could also see a case made for switching the preferred Ewar for Gallante and Amarr. Tracking Disruptors make far more sense for Blaster boats, and Sensor Damps are a better option for Pulse Laser boats. To kill the enemy and break their toys!
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